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Ultimate Perk Pack - Pack 2 (Version FINAL - By TheFakeEmpire)
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----Perks marked with * have a unique icon----

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Version FINAL Perks:
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*[Pistola]*
Requires:
-Level 2
-Agility 10
-Small Guns 100
You have mastered the use of one-handed guns. After all, they are a patriot's weapon of choice. With this perk, while using one-handed guns, you deal +25% damage, have +5% chance of causing a critical hit, and are more accurate.
-Note: Eliminates spread of pistols as much as possible.

*[Robin Hood]*
Requires:
-Level 6
Steal from the rich, give to... yourself? With this perk, while you maintain a Very Good Karma level, your Sneak skill increases by 50 whenever you are pickpocketing someone.

*[No Hero]*
Requires:
-Level 16
The world will look up and shout, Save us! and youll look down and whisper, No. You aren't really evil, you just don't care about people one way or the other. With this perk, while you maintain a Neutral Karma level, you deal +15% damage.

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Version 2.0 Perks:
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*[Body Shield]*
Requires:
-Level 2
-Agility 5
-Perception 5
You have mastered the skill of using objects to shield yourself from incoming attacks. With this perk, whenever you are holding an object out in front of you (with the "Grab" key), you have maximum Damage Resistance.
-Note: This works for all objects, no matter how small. Technical limitation, but still a very functional perk.

*[Ambitious...]*
Requires:
-Level 4
But rubbish. You aim high, yet never seem to quite get there. With this perk, you gain an extra 2 skill points per level, but yet do 10% less damage with all weapons.

*[D.I.Y. Man/Woman (3 Ranks)]*
Requires:
-Level 6
-Repair 60
If you want something done well, do it yourself. With each rank of this perk, you deal more damage with weapons you have crafted yourself.
-Note: +15% damage at rank 1, +30% at rank 2, +50% at rank 3.

*[Sunglasses At Night]*
Requires:
-Level 6
You wear your sunglasses at night. With this perk, whenever you wear sunglasses between the hours of 6pm and 6am, you look so damn cool that your Charisma is maxed.

*[Zidane]*
Requires:
-Level 6
-Endurance 7
Your habit of headbutting things has led to interesting consequences. Although you feel a bit thicker, and therefore gain fewer skill points when you advance in level, enemies simply cannot manage to deal critical hits through your tough skin.
-Note: 2 less skill points per level.

*[Gladiator]*
Requires:
-Level 8
-Melee Weapons 50
Sometimes you think you would have been better suited to medieval times than post-apocalyptic ones. With this perk, you have a much greater chance of scoring a critical hit with swords, knives, and switchblades.
-Note: +30% greater critical chance.

*[Jump Into Action]*
Requires:
-Level 10
-Agility 8
There's something thrilling- and, let's face it, cool- about leaping into a battle. With this perk, whenever you are in mid-jump, you deal +50% damage.

*[Born Survivor]*
Requires:
-Level 16
-Endurance 5
You just love the wilderness. With this perk, while outside, you deal twice as much damage with Combat Knives, gain an additional 30 Hit Points, and deal twice as much damage against animals.
-Note: Effects same animals as the "Animal Friend" perk.

*[Hot Streak]*
Requires:
-Level 18
-Luck 7
When you get on a roll, you are just unstoppable. With this perk, whenever you land a critical hit on an opponent, you are twice as likely to then score a critical hit with your next attack on them.

*[Mr./Mrs. Apocalypse]*
Requires:
-Level 20
-Endurance 8
You can wake up now, the universe has ended. You were born to thrive in the post-apocalyptic world, this is where you belong. With this perk, you suffer no effects from crippled limbs, and enemies never get critical hits on you.

*[Renaissance Man/Woman]*
Requires:
-Level 20
-Strength 4
-Perception 4
-Endurance 4
-Charisma 4
-Intelligence 4
-Agility 4
-Luck 4
Jack of all trades, master of none. With this perk, all your skills are set to 75, however you will never be able to raise them above this, not even by reading skill books.
-Note: Skills can still be altered by collecting bobbleheads and raising skills or attributes through equipment- this is unavoidable at the moment, and solutions are being looked at. For best results, take this perk when there are no effects on you.

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Version 1.0 Perks:
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*[Amnesia]*
Requires:
-Level 2
You've forgotten everywhere you've been. Ah well at least now you can go out and explore the Wasteland as if you've never been there before. Now, are Deathclaws friendly or not?...
-Note: All locations disappear from your map. This means that you can gain XP from discovering them again. 

[Controlled Breathing]
Requires:
-Level 2
-Agility 5
-Perception 5
With this perk, while you are completely still, you have much steadier aim when using scoped weapons, and also deal more damage with them. As your actual skill with these guns increases, the effect of controlling your breathing decreases.
-Note: This is achieved through increasing your Small Guns skill by 60 when you have a scoped weapon equipped and are not moving. Therefore, unless you use my "Wasteland Mastery" mod, you will notice less and less effects of this perk as your Small Guns skill increases.

*[Coward!]*
Requires:
-Level 4
You just hate cowards. With this perk, you deal +200% damage to any opponent that is fleeing.

*[Higher Ground]*
Requires:
-Level 4
Gonna keep on tryin, till you reach the higher ground. With this perk, while you are standing on a table or a chair, your attacks inflict double damage.

[Marksman]
Requires:
-Level 4
All those years of shooting at the stationary targets in Vault 101 with your BB Gun have paid off. With this perk, you deal 10% more damage to targets that are not moving. 

*[Not A Morning Person]*
Requires:
-Level 4
With this perk, when you are forced to be active between the hours of 5am and 10am, you are so angry that you deal 20% more damage. However this comes at the cost of a lack of awareness due to how tired you are. 
-Note: Perception -2 between 5am and 10am.

*[The Will To Death]*
Requires:
-Level 4
The will to death is what keeps you alive. With this perk, if you kill a target in V.A.T.S., 10 Action Points are restored upon exiting V.A.T.S.

*[Curve The Bullet]*
Requires:
-Level 6
You have the exceptional ability of being able to curve bullets. With this perk, you can block enemies' attacks with your own bullets. Therefore, while you are firing a gun, you gain 15% to overall Damage Resistance. 

*[Overkill]*
Requires:
-Level 6
Killing an enemy isn't enough. You want to annihilate them. And there's no better way to do that than with the Fat-Man. With this perk, you deal 200% more damage with the Fat-Man and its unique counterpart.

*[Loner]*
Requires:
-Level 8
Seclusion is the price of greatness. You function best when left alone, and with this perk, you gain 50% more experience while in combat without anyone fighting alongside you, as well as deal 5% more damage.

*[Safety In Numbers]*
Requires:
-Level 8
-Charisma 6
You only feel truly safe when you are with a companion. With this perk, when you are in combat with at least one person fighting alongside you, you recover health very slowly. 

*[Chinese Commando (3 Ranks)]*
Requires:
-Level 10
We will definitely be victorious! You have learned how to deal with those imperialist dogs, and with each rank of this perk the damage you deal with Chinese weapons increases.
-Note: +15% damage at rank 1, +30% at rank 2, +50% at rank 3.

*[Heavy Handed]*
Requires:
-Level 10
-Strength 7
You may not be the most skillful unarmed fighter, but when you hit someone, they stay hit. With this perk you cannot deal critical hits with Unarmed attacks, however you do an additional 10 points of Unarmed damage.

*[Wildifre]*
Requires:
-Level 12
-Big Guns 50
With the Wildfire perk, you are less accurate with Big Guns (both inside and outside V.A.T.S.), however you deal 25% more damage with them.
-Note: 30% less accuracy with Big Guns in V.A.T.S., 40% greater spread with Big Guns outside of V.A.T.S.

[Western Movie Hero]
Requires:
-Level 16
-Perception 9
You have learned a thing or two from those old Western movies. With this perk, you can shoot the weapon out of your enemies' hands with ease. 
-Note: 10x better accuracy when aiming at a weapon in V.A.T.S. 

*[Attuned Senses]*
Requires:
-Level 18
When you are wary, you are completely in tune with your environment. With this perk, whenever you have your weapon out, your Perception is maxed.